'Eilean a Cheo' / The Misty Isle

Finding yourself washed up on the shore of an unknown island after your longship sinks at sea, you are left with nothing but your trusted axe by your side.


Looking up from the beach to the vast landmass beyond, three words sear themselves into your mind.

Fear, Awe and Reverence.

Fear at what lies amongst those dark forests.

Fear at being utterly alone and helpless against the elements and the insurmountable challenge ahead of you as you lay there wet, cold and hungry.

Awe; as the sun cuts through the morning fog Illuminating the great snow-capped mountains in the distance.

And reverence, reverence for land which can give as much as it takes away.

Reverence for a land controlled by those who commune not only with nature but with the gods themselves.

Rise, Warrior. For stories are not sung of men who die without their axe in their hand.




In Pre Alpha explore a detailed 16 square kilometer island ranging from lush rolling plains to dense forests and snowy mountain tops.


As Development progresses explore a fully realised depiction of the Isle of Skye of the coast of Scotland.



Survive in a harsh windswept landscape, forage food from the land, stay hydrated from mountain streams, and stay warm amongst wild weather ranging from rain to deep snow blanketing the landscape.



Harvest realistic resources from the environment to build shelters to protect you against both the elements and wild animals. Construct a large array of both pre built upgradable structures, modular wood and stone constructions and late game entire towns and villages.


  • Singleplayer and Co-Op PvE and, at a later date, PVP experience

  • Large variety of crafting equipment, including weapons, tools, furniture and clothing

  • Three Tier Building System, Basic, Modular and Large Scale settlements

  • Upgrade system for structures and crafted items

  • Highly Interactive environment with harvestable trees, stone to mine and much much more

  • Detailed Survival system including food, water, health and endurance amongst others

  • Cooking

  • Farming

  • Trade, do jobs for or pillage AI NPC settlements

  • Taming system for creatures

  • Fully dynamic day/night cycle and realistic changing weather conditions

  • Temperature changes based on time of day, elevation and season as well as clothing

  • Beautiful hand crafted16sq km open world landscape with state-of-the-art truly next gen graphics followerd by a much larger scale map of Skye later in development

  • Realistic wildlife that incorporates complex interconected eco system with a large variety of different animals such as wolves, deer, rabbits, pigs and others


Help Support Development

As a single dev project I have decided to forgo crowdfunding such as Kickstarter and put up my own money to get the game to playable Alpha.

I want to launch into Alpha in a fully playable state, with the plan that once launched into Early Access I can raise the funds to complete the development of the final map and add a narrative single player campaign on top of the Survival base with Multiplayer PvP and PvE coming afterwards. I would also like to add Voxel Tech to the game.

It's a lot to ask, but, if you feel like donating towards our vision, it would really help us get to Alpha and make something truly different.

​FARMER - £10

A Thank you in the game credits and the warm feeling of

knowing you helped get the game made.

Warrior - £15

Access to the Alpha build of the game when it launches (See Roadmap)

All future builds of the game up to launch and including free patches.

Æsir - £25

Access to the Pre Alpha testing phase*

*This will launch some time before Alpha but is yet to be confirmed.

Access to the Alpha build of the game when it launches (See Roadmap)

All Future Builds of the game up to launch and including future free patches.

Help shape the development of the game post alpha in the private Discord.

Unique in game shield, show others your godly status in game.



Below is a very rough outline of the plan for Skye and a generalised release schedule, as I near each milestone I will flesh out the exact features launching in each Quarter. The below milestones are goals and may be subject to change.

June 2021

Skye rises from the seas of Ragnarok and the project was born!

ALPHA: Q1 - 2022

Pre Alpha Testing

Alpha Launch - Single Player Survival Game

Fictional 16sq km Test Map - Dropped from Roadmap

Full 256sq km recreation of the Isle of Skye

Free Ongoing Content Updates and patches

BETA: Q2 - 2022

Multiplayer Support / Co-Op Survival

Free Ongoing Content Updates and patches

FULL LAUNCH: Q3 - 2022

Narrative Single Player Experience

Tour Mode

Georgraphically correct Skye Map Released - Release moved up to Alpha.

Free Ongoing Content Updates and patches

POST LAUNCH: Q4 - 2022

Free Ongoing Content Updates

DLC1 - Travel to the harsh wilds of Greenland to found a new colony


Free Ongoing Content Updates

DLC2 - Travel to the Viking colonies of East Anglia and discover the descendants of the feared warrior Boudica.